It’s a thread that crops all the time at KvR and other places synth enthusiasts kill time on the internet: Does [X] synth sound like the Access Virus? Now, I’ve only ever heard a Virus insofar as I’ve certainly heard music that features it, and frankly I couldn’t care less about this line of thinking. And it has cropped up the U-he forum, someone challenging users to build Virus patches on Zebra 2. (There are already a couple Virus-inspired banks in the user’s patch links if you’re so inclined.)
That’s really neither here nor there, more just context. Urs logged on to explain, in good humor as always, that there are a lot of things you can create with the Z2 that you couldn’t with a Virus, but by and large, not the other way around.
However, as I said somewhere else, Zebra 1.0 was specifically designed to overcome the flaws that I found in my Virus A. Zebra was designed to sound organic, mellow and expressive. Later on it became modular and added hybrid aspects such as additive synthesis and physical modeling-ish stuff. Over the years the Virus seemed to become a bit more mellow as well - if one wanted to. And Zebra gained options to sound a tad more aggressive. Or just somehow smooth.
It’s easy to create a sound in Zebra that’s crap. Happens to me all the time. Doesn’t happen that often in the Virus. That’s because the Virus has virtual analogue parameter ranges within a virtual analogue flexibility. For the same reason that the Virus pretty much always sounds “good” one can’t really dial anything into it that’s not virtual analogue (including PPGish). Thus, for the broader range of stuff you get out of Zebra (or Absynth, or Tera, or XYZ) you have to pay the price that there’s a lot of crap inbetween the beautiful spots.
-Urs
Like I said, I don’t really care if Z2, or any other soft-synth, can really emulate a Virus, and I think comparing hardware to software synths is a fools errand. But I was interested in the idea of taking a great sounding synth and inadvertently making a lot ugly sounds. This is harder with a fixed path, virtual analog synth (though possible), but with a modular or an extensive modulation matrix it can be pretty easy. I’m a master at it.
I’ll admit it, I mostly just deconstruct and fiddle with patches. I play a patch, it inspires a song, or I think of a synth that might be great in a song and find a patch that vaguely compliments the space I’m looking to fill; in both cases I chip away at the programming to see what makes the sound tick, make it a better fit for my purposes.1 But ultimately I write music not sounds. And cheers to those true synth programmers. There are a lot of really talented sound designers and synthesizer enthusiasts out there who really know how to massage an interface and make useful patches. I’m happy to reap their largess.
Of course I do endeavor to learn my instruments better, and spend time creating my own patches & banks. And I am pretty comfortable in programming Sonic Charge µTonic from soup to nuts, as well as being pretty proficient at impOSCar. But when it comes to more complex synths, I’m pretty much at the mercy of those who program sounds for it, be they for the factory or user patches.2
But to Urs point, I can make a useful, interesting patch sound like crap in a few mouse clicks. Of course getting there is half the fun, and finding your way back to something different is half the learning experience.
What’s your favorite method of sound design? How do you approach it?
1I even had someone critique one of my songs on garageband.com several years ago for using a pre-programmed sound; and, indeed, it was one of the first few presets in the default Rhino install, pretty much un-altered. But hey, a guitar through a Marshall sounds identical throughout thousands of records and rehearsal rooms. It’s what I did with the sound that’s important to me. And frankly the audience I’m interested in wouldn’t have any idea what synth I was using let alone what the default bank was.
2I know, there’s the whole school of though about really learning one synth but I’ll deal with that in another post. This one is too epic as it is and for what it is.