digital waveform image by sibaudioThe high-end DSP plugin company Waves have been, yes, making waves (groan… I know, it’s too easy) with their newest efforts to crack down on those using cracks (someone stop me!), banpiracy.com. I won’t rehash it all when Peter Kirn over at createdigitalmusic.com has been doing a far better job than I could. But a couple of things to note: a.) as far as anyone can tell banpiracy.com is simply a front for Waves and no other developer/company is copping to being part of this “initiative” - i.e. visiting pro studios under one pretense and checking to see if they’re licenses are up-to-date, then suing them if they’re not. 2.) Waves have a long history of actively and aggressively protecting their wares (…I’ll stop, really, I will…) with OS-hooks, dongles, on-line licenses - the works, all at once. Thirdly, even in the high-end audio software market Waves charge a lot of money. And finally, piracy is a problem, even among pro and semi-pro studios. Don’t even argue otherwise. Anecdotal stories demoing cracks and/or later buying cracked software do not a solid case make. I personally had a very busy, albeit ghetto, urban studio brag to me about how much/many stolen software and sample libraries they had, and if I ever wanted they could hook me up.1

My views on the quality of Waves actual software are as immaterial as they are uninformed. I’m sure they do what they promise and indeed sprinkle Magic Pixie DustTM all over your tracks. I’m sure they make tracks warm, and fat, and, erm, whatever other audio buzz-word you want to use here. They sure do make them louder. I, however, would not know. Well, other than what I’ve read from others who know a lot more about this than I, and it’s hard to argue with a list of users that reads like a (very geeky) who’s who of audio production. As much as it’s a money thing, it’s the whole copy protection issue. Additionally, as pretty and impressive as the Waves plugs may seem, if I was going to drop that kind of coin, there are a lot of other options.

So, let’s look at that proposition.
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Jack for Windows
via createdigitalmusic.com: A project that has been in the works for some time is now beginning to surface, Jack for the Windows Platform. If you’re not familiar with Jack - not making music on Linus, or you don’t need it on Mac - it’s a low-latency audio server for your music software: i.e. - a way to route the audio from one software program to another. If you use different software for different tasks, have stand-alone applications that you’d like to play in real-time rather than rendering/importing, you know how useful something like this could be.

Since this is a more or less open source matter, a lot of the technical information may take me a while to absorb. But from what I can tell, it is working, though still in early (?) development. There are graphical controllers for the Jack server: here & here. And if you have a multi-processor setup you’re golden. So if you’re at all inclined to hack your OS and really loosen the tyranny of closed systems, get in on this. And since I’m still playing catch up with the technical end of all this (I’m a little thick sometimes if you haven’t noticed), I’m not entirely clear whether it is able transmit MIDI as well. But on the CreateDigitalMusic thread the developer of the Jack API joined the comments to give some good insights into the workings of this project. Good stuff.

Also,

Another commenter pointed to LoopBe1 a virtual MIDI-driver that I wasn’t aware of. It appears to be a good alternative to MIDI-Ox/MIDI Yoke which, frankly, is looking a little long in the tooth. If I could just find a decent system MIDI monitor than I would be set.

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